= SoTerrain = Aim of this project is to make a library of !OpenInventor nodes implementing terrain visualization algorithms. Current nodes supports only finite terrain loaded from a heightmap file into SoCoordinate3 node and texture loaded into SoTexture2 node. Support for infinite terrain with dynamic data loading from disk could be added in the future. Here are some screenshots of ROAM and Geo Mip-Mapping algorithms nodes: * [screenshot:1 SoSimpleROAMTerrain (full faces)] * [screenshot:2 SoSimpleROAMTerrain (wired faces)] * [screenshot:3 SoSimpleGeoMipMapTerrain (frustrum culling)] * [screenshot:4 SoSimpleGeoMipMapTerrain (full faces)] * [screenshot:5 SoSimpleGeoMipMapTerrain (wired faces)] * [screenshot:6 SoSimpleGeoMipMapTerrain (frustrum culling)] === Documentation === Doxygen generated documentation for this library can be found [doxygen:SoTerrain/hierarchy.html here]. === Changes in project === [wiki:SoTerrainZmeny Complete list of changes] [[ChangeLog(/SoTerrain, 5)]]